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Old Jul 14, 2012, 08:40 AM // 08:40   #41
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Originally Posted by Firbidden View Post
Actually i speed clear and play the game as directed,but what happens when a terra dies in underworld and you need him to be rezed right under you? say in lab when the LT dies? the teleport is crucial to him living?? So actually you are wrong on that part.
How am I wrong?
The game is not supposed to be SC 50000 times a week.

I have never ever used a Rez scroll and I have still managed to do every single thing in the game.
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Old Jul 14, 2012, 09:24 AM // 09:24   #42
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i dont see how that scroll can break the game at all (before the change/nerf)
i dont care about SC's, and so shouldnt anet

i sometimes make builds which cannot have a res skill, due to limit of 8 skills
mostly i use res skills

but why destroying a useful item for exploring some parts? whats wrong about exploring a bit more?

its already annoying to explore such parts like dunes of despair
if you like to explore that without that 1 area, fine... but dont let it hurt others

i hope they realise the game isnt based on SC's, and revert it for those who use it for normal use

i yet have to see 1 good enough reason why they should do this

the game is almost at its end (like a few players left in GW), and nerfing that item people can use while most people already left GW long ago..... plain stupid imo
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Old Jul 14, 2012, 09:36 AM // 09:36   #43
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How is bypassing areas/mobs not "breaking" the game? It is quite clear that it is not supposed to work that way, if it was why would the areas/mobs be there in the first place?

Yeah, many SC/farming builds tend to lack a Rez. But guess what? ArenaNet doesnt really want people farming 20 hours a day since that only hurts the game (with RMT and such).

As said, it is very possible to explore every single area in the game (that is supposed to be accessable) without ever using a Rez scroll, so what is the problem? It takes you a few minutes more? Oh no, I have to actually WORK for my achievements, the horror!

Problem is: The SCs based around the teleport effect of the Rez scrolls hurts the game much more than removing said teleport.
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Old Jul 14, 2012, 06:14 PM // 18:14   #44
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Quote:
Originally Posted by Firbidden View Post
Actually i speed clear and play the game as directed,but what happens when a terra dies in underworld and you need him to be rezed right under you? say in lab when the LT dies? the teleport is crucial to him living?? So actually you are wrong on that part.
If you speed clear, you are not playing as intended.
Playing as intended is playing by using the huge range of builds using in the so-called 'balanced-ways', as opposed to a few very specialized farming, SC, and cookie cutter builds.

Any method other than balanced-way it's not 'as intended'. It can be allowed as long as it isn't too much, it can be overlooked even if it's very strong but not too fast, but it won't be 'as intended'.

Skill functionality changes aren't done for the sake of it, or just to annoy players, even though those that can see the reasons may think so.
They are done to shake up things and stir change in PvP, because they are key skills in nasty builds that must be slowed down or stopped entirely, or because something in the coding caused bugs and the only way to fix them was to change the functionality altogether (this latter being actually very rare).
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Old Jul 14, 2012, 09:41 PM // 21:41   #45
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Quote:
Originally Posted by Lordkrall View Post
How is bypassing areas/mobs not "breaking" the game? It is quite clear that it is not supposed to work that way, if it was why would the areas/mobs be there in the first place?

Yeah, many SC/farming builds tend to lack a Rez. But guess what? ArenaNet doesnt really want people farming 20 hours a day since that only hurts the game (with RMT and such).

As said, it is very possible to explore every single area in the game (that is supposed to be accessable) without ever using a Rez scroll, so what is the problem? It takes you a few minutes more? Oh no, I have to actually WORK for my achievements, the horror!

Problem is: The SCs based around the teleport effect of the Rez scrolls hurts the game much more than removing said teleport.
this is plain weak, sry, but i never said its bad, i said i just dont like it and wasnt needed

i barely use em anyway

and to WORK is not the right word, as work = needed, and playing a game and getting its achievements are NOT needed in life

i dont say i want everything without doing a thing, and if people say that over every small thing, then they just have no other answers

also, if you dont care about the scrolls, why the hell talk about them? you dont care, right?

and i dont care about SC's, since the real gameplay gets hurt by pvp and SC's due to stupid and unneeded changes all the time

this is another one they couldve kept alone, and work on real bad things in GW instead
anet does stuff people think is good, but whats so bad about a few SC's.... thats what people choose to do

i still dont see even 1 valid reason why they needed to do this so badly

as for the exploreable areas with teleporting... they made it exploreable, so we either should be able to use skills and/or scrolls (which THEY made, not me) to get there

and anet even put monsters in there (dunes still), so they must've been like: let people figure out how to get there.. or something like it

and getting there never broke the game at all

i'm NOT talking about the bad teleport exploits like in [dont remember where] but in areas where it wont hurt anything or anyone
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Old Jul 14, 2012, 09:55 PM // 21:55   #46
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I am just glad that they are still doing updates....
I use rez scroll on a few of my characters just because I have a build I like which doesnt involve being a monk/paragon/rit and dont want to kill a spot with a rez sig---so they do come in handy (and rezing the whole dumb heroes at once is a perk for me).

so good update in MY opinion. (I dont pvp so I cant address the other side of the update)
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Old Jul 17, 2012, 08:31 AM // 08:31   #47
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GvG update is good, ladder resets never hurt.
I'm glad they changed res scrolls, res sigs and all the other res sigs are there for a reason, it's one of the things makes GW unique. I find it quite sad that people need help from cons, res scrolls and similars just to "cheat" their way through the difficulty of the game for no other reason than to get as much rewards as possible in a short time.
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Old Jul 19, 2012, 11:20 PM // 23:20   #48
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Originally Posted by Winner View Post
I find it quite sad that people need help from cons, res scrolls and similars just to "cheat" their way through the difficulty of the game for no other reason than to get as much rewards as possible in a short time.
I believe the people who abused it only cared about getting record times because when your going for SC records your at that point where rewards mean little and you need to find a new game/hobby.

I don't think the developers intended teams to clear elite areas in a matter of minutes, then again there is a lot of things in Guild Wars that were not supposed to be possible like level 20 characters in pre searing, dupping, etc. I can only hope they absorbed as much knowledge as possible about game exploits from GWs for future games.
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